A body that adapts
Combine item effects and use your molt to leave a decoy shell when the room closes in.
The dungeon changes.
So do you.

Step into the dungeon as a slime with more potential than its size suggests. SlimeBound is an action roguelite built around real-time encounters, dangerous rooms and combinations that change how you play.
Directional shooting, bombs, unusual items and a defensive molt are part of the current project. Leave a decoy shell behind, make space and find your next opening.
The main campaign already includes procedurally arranged dungeons, mutations and traps. These systems continue to evolve, while their integration with the newer artwork remains in progress.
Combine item effects and use your molt to leave a decoy shell when the room closes in.
Read enemy behaviour, aim in four directions and manage bombs and resources.
A separate two-room trial introduces the newer art and three selectable slime characters.
Existing captures from the Windows 0.20 development trial. Interface text is in Spanish. Art and gameplay may change.



The new artwork is currently used in the isolated awakening trial; the main campaign retains its earlier presentation. Broader art integration, balancing and further testing are ongoing. No release date or additional platforms have been confirmed.
Read the Development Snapshot